I also did a quick color test on how she should be shaded. At this point I figured that the flats weren't working as well as I was hoping for it to be, so I decided to give her boots instead.
This is quite image heavy, but good news, it comes with topology! Felt like forever modelling this character, it's about time to move into texturing. Though I might model her weapon first and begin my adventure in texturing on it first as a test drive. Hmm..
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