Wednesday, January 23, 2013

Photography - Good Old Times & an Internship

It's been so long since I did photography. The days of taking my time preparing the shot in my head and then taking the shot has proved useful esp now when planning out compositions and illustrations. I think that 6 months of intensive studying and exploring in cameras and photography has been the most fun and challenging time in my life, having reap the benefits now even though I don't still linger in photography. Can't believe that within 6 months I also managed to get a job offer to be a photographer for cars. I am just imagining the amount of things one can achieve when the right focus and motivation is put into it, it's amazing!

On a side note, I've just got an offer to be an intern for a small company called Easley-Dunn Productions in LA, CA who works on mobile games. I accepted and am quite excited to get started. I'll be working on character concept, modelling and texturing. How I got this job is with the power of internet, I posted some of my work on Polycount forums and Scott Easley spotted me. How awesome is that.

Anyway, some of the photos I took back in 2008 with my Pentax K200D.







More at : http://kengraphy.deviantart.com/

Can't wait to go back for Chinese New Year !


Sunday, January 20, 2013

Centaur Sculpt WIP 3

This WIP updates on the Centaur's legs and a little refining on the face. Feel like a long way more to go, still refining the muscles of the horse body.


Friday, January 18, 2013

Project Timelock 3D Steam Knight


Will get back to refine the texture on this character, will post the Ogre next. Atm working on environment textures. :D

Sunday, January 6, 2013

Centaur Sculpt WIP 2

Quite happy with progress, still experimenting on how to sculpt skin and mix in fat along with loose skin and those skin defects(?).

Tuesday, December 18, 2012

WIP Centaur Sculpt

Working on a Centaur sculpt with a couple of friends. It's going great so far, I'm recording my progress along the way for both myself and maybe upload it online for sharing purposes.

This is what I have so far :



Currently back in Malaysia, so much stuff to do!

Tuesday, December 4, 2012

Project Timelock - Yelena Steam-Knight Maquette

Spent these few days going back to college to work on the Maquette. Had a few problems, major and minor ones. Sculpting hard surface material is tough, I figure I might have to cut them up first with a blade or scissors and slowly stitch them to the body.

What I did atm was just placing huge blocks of clay and starting shaping, which made the supposed hard surface areas quite organic.

Might consider re-doing this character next sem.

If you got any suggestions or comments or critics please inform me. Especially on how to sculpt hard surface!

Orthographic Front and 3/4

Orthographic Back and Side

2D Painting

Maquette WIP

Maquette Final Front

Maquette Final 3/4

Maquette Final Back

Maquette Final Side

Maquette Close up

Wednesday, October 17, 2012

Project Timelock Sneak Peak

Sketches

Ogre Sketches

Ogre Sketches

Refined Sketches

The Gang

Pre-viz of Knight vs Ogre

Pre-Viz of Town

Pre-Viz Close Up of Town