Tuesday, June 19, 2012

Lasalle Diploma Final - Red Town

Project : Lasalle Diploma Final
Title : Red Town
Produced by : Shaun Yow Ken Jie & Nadia Santoso
Time : 5~6 months

Song : Cliff Richard - Devil Woman (1976)
We take no credits in the song.


Friday, March 30, 2012

Mob Box - Project Olive (a.k.a. Red Town) Update 002

Mood Board for Red Town

Had some fun exploring with colors and style. Pretty happy with the results. :D
Hopefully the 3D version can achieve the same look and feel.








 



Wednesday, December 14, 2011

Speaking of Maquette

From a previous post : http://yowkenjie.blogspot.com/2011/09/frankenrina-part-2.html


Took me 5 days to finish I think. Had lots of fun with this fellar, can't wait for the next maquette project. :D

Monday, December 5, 2011

Gambit and Rogue

Fan art jam thingie with a Marvel fan friend, Nat Wee. Waiting to see her portrait of Gambit. :D

This painting was really experimental to some extent, because I started out with my usual silhouette, but thing time I cut out / add details into the silhouette, creating that ink feel that comics usually have.

As I started painting, I was going through a series of different techniques that I've rarely / never used before, which was quite exciting. But in the end, I noticed that there was yet alot of error in proportions and volume, which you will see in the WIP pictures below. =)


Final


Rough Silhouette Sketch / Layout
I decided to tilt gambit and perform yet another foreshortening attempt. I pretty much decided to throw in Rogue late after refining Gambit's silhouette for composition sake and as a request. :D


Colour Blocking
Pretty much just applying the flat colours.


Colour Blocking +
Hehe, further refining and adding some details, but still working with a big brush and having the canvas thumbnail size to see the overall picture clearer. But at this part I noticed his left hand to be broken and out of place, so...


Further Refinement
Using the lasso tool, and some tweaking, I adjusted the left arm to a more suitable position. Then I jump into adding details, like the eyes, making the face more 3D and refining the hair a little to give it some shape and volume.


A Little Bit More Tweaking
Here basically I'm pretty happy with how it is looking, though I noticed that the torso might be a little too long, so as usually, I used the lasso tool and shortened it. Other than that was further refining of the hair and I am done.


Final Touches
I jump into adding the effects, and further enhancing the image by increasing the contract, making some areas darker or brighter, just to bring out Gambit and Rogue. I added a little orange tint on Gambit's coat to bring it out a little more.


 Final - Final Touches
This is after some C&C from friends. =) I refined and added finer details and textures. Also made adjustments to the right hand, improved drapery and hair. Changed Rogue's hair from red to brown. :D


That's basically my Work in Progress for this piece, had loads of fun on this while exploring different techniques to accomplish some obstacles.

Tuesday, November 22, 2011

Captain America and a Fresh Pair of Eyes

It really sucks the moment you pick up the stylus, only to find that it has been a while since you last painted with it. That's what happened to me, worse part is you can't tell the mistakes you're making, esp at the beginning, the crucial part where you build the skeleton of your artpiece.

Let me take you through a small tour on how I did this image.

Final Result

This painting was done on/off during other projects & assignments from college, I think time allocated was maybe around 4~5 hours?

Anyway, let's get to it.


 
This may look like a joke to you, but this was really how I started my thumbnail, pretty bad silhouettes. But because I was impatient, I just treated this as a warm up and jumped into the real thing. Not the smartest thing to do if it was a commission, but since it was practice, so hey.


 I jumped into the painting, got the rough silhouette of the tank, then pretty much did a followup with Cap, then well, during this period of time and much fixing of the foreshortening, I wasn't able to tell what was wrong with the image. Lucky for me, I sent this image to my neighbour[Calvin Chong] for critique, he pointed out that the hand looks broken and sent back another image showing how it should look like.


So I continued to fix the arm, using the lasso and moving it around. I figured something like that looks about right. But something was still out of place.


 So I went through some books and images of anatomy, then I realized that I was missing some gap between the neck and the deltoid, with that, again I used the lasso tool and moved the arm further away. I also noticed other minor flaws like the hand being too big, eyes a little too far apart and so on. As seen with those little green notes in the image. :D


 Here's what I gathered, and why the hand felt like it was broken. Notice the green line, how in the first one it flows and the second[right] one, it breaks or arcs.


And that was how I made the image. Pretty big changes from start to beginning, this is really due to not having a solid foundation and lack of practice. I really need to buff up.

Monday, October 17, 2011

Picking Myself Up

Been awhile since I felt demotivated, struggled with drawing and getting my mind straight. But I managed to pick myself up and continue moving forward.

I felt really good today, did a bunch of speed painting that really motivated me again. Out of the blue a friend just kept giving ideas that kept me interested in pursuing and finishing a piece. It was the most absurb painting I have ever done. But painting it was amusingly a blast.

Here is Lieutanent Vietnam, the absurb one.




















20 mins speed paint, going to be using this one for my essay assignment. xD














Also an update of 3D Frankenrina. Tweaked texture after this WIP, will update in future.