Monday, November 22, 2010

Pre-DomWar V

07 Dec 2010

Okay.. should be done with this. Lightened War General characters again, didn't feel it was so dark till I started flipping the image here and there, and damn you really notice alot when doing that. Should remind myself to do that more often in the future.

Have 2 versions, I feel like the brighter background one looks better though.




































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06 Dec 2010

Thanks to some awesome folks from CGSociety forums, I kind of moved the characters here and there, added more details and slight changes all around.


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06 Dec 2010

Big big update, did alot of refining/detailing, actually added some red on the War General, around the edges of his armor, looks weird so I took it off. =/


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03 Dec 2010

War General refined, exploring working from grayscale > colour, usually I just jump straight into colours. Previously the brush opacity control really made my War General feel, soft. Added more specular on the Technomage.


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Update : 02 Dec 2010

Refined and added more value. Will block in colours and refine somemore.

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Update : 30 Nov 2010

Hey hey! Another update, refined and added more details on both characters!

A little bit more refining and I think it'll be good to go for colouring. Woo!

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Update : 26 Nov 2010

Just finished the overall image, put the characters together and scribbled a rough background.

Still need to add more details on the armors, especially for the Technomage, I still have about half way to go with the War General.

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So there is the Dominance War V going on atm, submiting sketches in the concept art section in CGSociety.

I'm prolly going to be working on Technomage and War General, though, I feel like I'm having a tough time getting the War General's silhouette right, maybe I need some time to visualize and stuff. Bleh, whatever it is, I've finished the first thumbnails for Technomage. Here it is :























I used to have a hard time drawing girls, especially the face, it seems that I've improved! Yay~
But I still struggle a little, still needs more practice. Anyway, I'm quite happy with the outcome, I picture my Technomage to be stern, emotionless, and as beautiful as she is dangerous. Oh, and she glides!

I'm going to throw in more details, perhaps go even more crazy with the design, she is a Technomage, so I'm guessing maybe I can give her some robotic parts. Hopefully I succeed in not making it generic.

Next update will probably be the War General, and if I'm on a roll, I might get the rough composition of the final image done.

Monday, November 15, 2010

Anatomy

Ever since I entered The One Academy, I've always loved drawing characters, I mean, who doesn't? In college, the moment they started teaching Anatomy/Life Drawing, I immediately became so engrossed to it that ever since that day, I've never stopped learning the human anatomy. It is just so fascinating, how a simple structure can actually be so complex.

I am especially grateful that I worked on U92 a.k.a. Uranium Boy, he allowed me to explore the human muscles in 3D.



















So over the years, I've been to the library reading up anatomy books such as Anatomy for the Artist by Sarah Simblet, Figure Drawing and Anatomy for the Artist by John Raynes, Atlas of Human Anatomy for the Artist by Stephen Rogers Peck; and well, admirable in their own way, but not exactly what I was looking for. They usually just explain the common parts, I was looking for something more advanced, more detailed.

I actually own a great book by Burne Hogarth, Dynamic Anatomy, it consists of extreme poses with the muscles visible, some basic forms conveying the muscle areas to get you started and etc, but it is still missing that something.

Until a few days ago, when I picked up this book, Anatomy Drawing School - Human Anatomy by Andras Szunyoghy & Gyorgy Feher. This book explains how the human joints work, and is elaborated with illustrations, from the skeleton, to the visible muscles with and without the human skin. This book even threw in a little extra, like drapery studies, movement studies and the basics like proportions, shapes and etc.

The deeper you flip through, you'll find out more on how there are layers of muscles overlapping each other, and how they work in conjunction with the bone with each and every one of them labeled.

Perhaps it is just me who requires such a detailed book, but I think this is a great grab. And guess what? It only costed me a measly RM40 for something so invaluable. The only thing I regret now is not finding this book earlier. =/ Heck, now I don't need to skin someone. xD

They also did one for Animal Anatomy, but it did not look as great as this book, or perhaps I did not flip through enough when I was viewing it. Maybe I'll give it a second look.

Oh yes, once again there is another challenge in ArtOrder, Dungeon Delve. Here is the thumbnail I did. Anatomy! : D

Wednesday, October 20, 2010

Team Fortress 2 Pyro's Majestic Jester Hat

The TF2 craze came back to me, to the extend of me modeling a hat for the Pyro for Valve's TF2 - Community Contribute

T'was cool modeling a low poly object and texturing following their art style, I had alot of fun working on it.

Click to enlarge image.

Consists of 768 Tris / 390 faces.

Just submitted it to Valve, let's hope to see it in the game soon. xD

Copyrights
Pyro Model provided by Valve via Source SDK.
Jester Hat by Me.

Friday, October 8, 2010

H.P. Lovecraft's - The Mi-Go

Another challenge at the ArtOrder.

Here is my finalized version of the Mi-Go.

Mi-Go (The Fungi from Yuggoth):

“They were pinkish things about five feet long; with crustaceous bodies bearing vast pairs of dorsal fins or membraneous wings and several sets of articulated limbs, and with a sort of convoluted ellipsoid, covered with multitudes of very short antennae, where a head would ordinarily be.... As it was, nearly all the rumours had several points in common; averring that the creatures were a sort of huge, light-red crab with many pairs of legs and with two great bat-like wings in the middle of their back..."

- H.P. Lovecraft, “The Whisperer in Darkness”

Click to enlarge.









Friday, September 24, 2010

Welcome to C.O.R.E.

Let the rendering begin! After 9 months of production, finally we have reached this stage, and soon we'll be able to see our work come to life!

Here's a peak at what we're up to atm :-












Also, ArtOrder is having another challenge on creating a Lovecraft creature. Here's what I've came up with :-


Feedbacks are welcomed!

Sunday, September 12, 2010

Lighting Part 2 and Angler Frog

Emergency lighting done by me, this is when U92 escapes.
This is the original lighting, done by Vincent Lim.











Angler Frog! This picture was put on hold for a while, decided to finish it. xD


















That's about it for now.

Tuesday, September 7, 2010

Lighting & Log Monster

Working on environment lighting, quite tough to do esp with the long render time even when in draft quality. Atm optimizing the scenes to reduce render time, lol. Here are the 2D over 3D planning and 3D versions.

Here is the President's Quarters :

2D planning :
3D :

Opposite direction[3D] :

Here is the Cloning Lab :

2D Planning :

3D :

Bottom of Platform[3D] :












Coming up is the Cultivation Lab, there are two moods for that, and the city, also two moods, night and day. :D Will go through refinement again after this. D:

Anyway, an update on my personal 2d painting done for a challenge in ArtOrder :