Wednesday, October 20, 2010

Team Fortress 2 Pyro's Majestic Jester Hat

The TF2 craze came back to me, to the extend of me modeling a hat for the Pyro for Valve's TF2 - Community Contribute

T'was cool modeling a low poly object and texturing following their art style, I had alot of fun working on it.

Click to enlarge image.

Consists of 768 Tris / 390 faces.

Just submitted it to Valve, let's hope to see it in the game soon. xD

Copyrights
Pyro Model provided by Valve via Source SDK.
Jester Hat by Me.

Friday, October 8, 2010

H.P. Lovecraft's - The Mi-Go

Another challenge at the ArtOrder.

Here is my finalized version of the Mi-Go.

Mi-Go (The Fungi from Yuggoth):

“They were pinkish things about five feet long; with crustaceous bodies bearing vast pairs of dorsal fins or membraneous wings and several sets of articulated limbs, and with a sort of convoluted ellipsoid, covered with multitudes of very short antennae, where a head would ordinarily be.... As it was, nearly all the rumours had several points in common; averring that the creatures were a sort of huge, light-red crab with many pairs of legs and with two great bat-like wings in the middle of their back..."

- H.P. Lovecraft, “The Whisperer in Darkness”

Click to enlarge.









Friday, September 24, 2010

Welcome to C.O.R.E.

Let the rendering begin! After 9 months of production, finally we have reached this stage, and soon we'll be able to see our work come to life!

Here's a peak at what we're up to atm :-












Also, ArtOrder is having another challenge on creating a Lovecraft creature. Here's what I've came up with :-


Feedbacks are welcomed!

Sunday, September 12, 2010

Lighting Part 2 and Angler Frog

Emergency lighting done by me, this is when U92 escapes.
This is the original lighting, done by Vincent Lim.











Angler Frog! This picture was put on hold for a while, decided to finish it. xD


















That's about it for now.

Tuesday, September 7, 2010

Lighting & Log Monster

Working on environment lighting, quite tough to do esp with the long render time even when in draft quality. Atm optimizing the scenes to reduce render time, lol. Here are the 2D over 3D planning and 3D versions.

Here is the President's Quarters :

2D planning :
3D :

Opposite direction[3D] :

Here is the Cloning Lab :

2D Planning :

3D :

Bottom of Platform[3D] :












Coming up is the Cultivation Lab, there are two moods for that, and the city, also two moods, night and day. :D Will go through refinement again after this. D:

Anyway, an update on my personal 2d painting done for a challenge in ArtOrder :

Tuesday, August 17, 2010

Crunch Time!

"Your job as an artist is to push craft to its limits - without being trapped by it. The trap is, perfection." - Art & Fear by David Bayles and Ted Orland

I love this book, there are so many inspiring words / quotes in it. This book really makes you think.

-

Onwards to business.

We are really pushing ourselves now, I don't even have time to work on my 2d paintings.

Here is another update on the textures I've done :

  







I'm really happy with these, esp the tower. *Esp since I designed it* xD
Vehicles Modeling is done by : Ca_|_vin.

Just 2 in a half months to go to the launching! Wee~

© Spannar Production

Saturday, July 17, 2010

First Update

Haven't blogged in a while, though I believe it is about time I resume what I once did before. In this blog, my plans are to share mostly on what I've gone through, share some artworks and so on. So, let's get straight into business.

Project U92
We are in our 7th month progress, Things aren't going as smooth as we though as the deadline we set was a 6 months run. What we can guarantee is quality, though. Main reason for the postpone is highly due to the many refinement / detail we put in our work for each character and object.

Here is an update of our progress :























For some laughs :



Here are some personal projects I did during my break from all that 3D :











That's it for now. Quite the bombardment.

© Spannar Production