Wednesday, March 14, 2012
Wednesday, December 14, 2011
Speaking of Maquette
From a previous post : http://yowkenjie.blogspot.com/2011/09/frankenrina-part-2.html
Took me 5 days to finish I think. Had lots of fun with this fellar, can't wait for the next maquette project. :D
Took me 5 days to finish I think. Had lots of fun with this fellar, can't wait for the next maquette project. :D
Monday, December 5, 2011
Gambit and Rogue
Fan art jam thingie with a Marvel fan friend, Nat Wee. Waiting to see her portrait of Gambit. :D
This painting was really experimental to some extent, because I started out with my usual silhouette, but thing time I cut out / add details into the silhouette, creating that ink feel that comics usually have.
As I started painting, I was going through a series of different techniques that I've rarely / never used before, which was quite exciting. But in the end, I noticed that there was yet alot of error in proportions and volume, which you will see in the WIP pictures below. =)
This painting was really experimental to some extent, because I started out with my usual silhouette, but thing time I cut out / add details into the silhouette, creating that ink feel that comics usually have.
As I started painting, I was going through a series of different techniques that I've rarely / never used before, which was quite exciting. But in the end, I noticed that there was yet alot of error in proportions and volume, which you will see in the WIP pictures below. =)
Final
Rough Silhouette Sketch / Layout
I decided to tilt gambit and perform yet another foreshortening attempt. I pretty much decided to throw in Rogue late after refining Gambit's silhouette for composition sake and as a request. :D
Colour Blocking
Pretty much just applying the flat colours.
Colour Blocking +
Hehe, further refining and adding some details, but still working with a big brush and having the canvas thumbnail size to see the overall picture clearer. But at this part I noticed his left hand to be broken and out of place, so...
Further Refinement
Using the lasso tool, and some tweaking, I adjusted the left arm to a more suitable position. Then I jump into adding details, like the eyes, making the face more 3D and refining the hair a little to give it some shape and volume.
A Little Bit More Tweaking
Here basically I'm pretty happy with how it is looking, though I noticed that the torso might be a little too long, so as usually, I used the lasso tool and shortened it. Other than that was further refining of the hair and I am done.
Final Touches
I jump into adding the effects, and further enhancing the image by increasing the contract, making some areas darker or brighter, just to bring out Gambit and Rogue. I added a little orange tint on Gambit's coat to bring it out a little more.
Final - Final Touches
Final - Final Touches
This is after some C&C from friends. =) I refined and added finer details and textures. Also made adjustments to the right hand, improved drapery and hair. Changed Rogue's hair from red to brown. :D
That's basically my Work in Progress for this piece, had loads of fun on this while exploring different techniques to accomplish some obstacles.
Tuesday, November 22, 2011
Captain America and a Fresh Pair of Eyes
It really sucks the moment you pick up the stylus, only to find that it has been a while since you last painted with it. That's what happened to me, worse part is you can't tell the mistakes you're making, esp at the beginning, the crucial part where you build the skeleton of your artpiece.
Let me take you through a small tour on how I did this image.
This painting was done on/off during other projects & assignments from college, I think time allocated was maybe around 4~5 hours?
Anyway, let's get to it.
And that was how I made the image. Pretty big changes from start to beginning, this is really due to not having a solid foundation and lack of practice. I really need to buff up.
Let me take you through a small tour on how I did this image.
Final Result
This painting was done on/off during other projects & assignments from college, I think time allocated was maybe around 4~5 hours?
Anyway, let's get to it.
This may look like a joke to you, but this was really how I started my thumbnail, pretty bad silhouettes. But because I was impatient, I just treated this as a warm up and jumped into the real thing. Not the smartest thing to do if it was a commission, but since it was practice, so hey.
I jumped into the painting, got the rough silhouette of the tank, then pretty much did a followup with Cap, then well, during this period of time and much fixing of the foreshortening, I wasn't able to tell what was wrong with the image. Lucky for me, I sent this image to my neighbour[Calvin Chong] for critique, he pointed out that the hand looks broken and sent back another image showing how it should look like.
So I continued to fix the arm, using the lasso and moving it around. I figured something like that looks about right. But something was still out of place.
So I went through some books and images of anatomy, then I realized that I was missing some gap between the neck and the deltoid, with that, again I used the lasso tool and moved the arm further away. I also noticed other minor flaws like the hand being too big, eyes a little too far apart and so on. As seen with those little green notes in the image. :D
Here's what I gathered, and why the hand felt like it was broken. Notice the green line, how in the first one it flows and the second[right] one, it breaks or arcs.
Here's what I gathered, and why the hand felt like it was broken. Notice the green line, how in the first one it flows and the second[right] one, it breaks or arcs.
And that was how I made the image. Pretty big changes from start to beginning, this is really due to not having a solid foundation and lack of practice. I really need to buff up.
Monday, October 17, 2011
Picking Myself Up
Been awhile since I felt demotivated, struggled with drawing and getting my mind straight. But I managed to pick myself up and continue moving forward.
I felt really good today, did a bunch of speed painting that really motivated me again. Out of the blue a friend just kept giving ideas that kept me interested in pursuing and finishing a piece. It was the most absurb painting I have ever done. But painting it was amusingly a blast.
Here is Lieutanent Vietnam, the absurb one.
20 mins speed paint, going to be using this one for my essay assignment. xD
Also an update of 3D Frankenrina. Tweaked texture after this WIP, will update in future.
I felt really good today, did a bunch of speed painting that really motivated me again. Out of the blue a friend just kept giving ideas that kept me interested in pursuing and finishing a piece. It was the most absurb painting I have ever done. But painting it was amusingly a blast.
Here is Lieutanent Vietnam, the absurb one.
20 mins speed paint, going to be using this one for my essay assignment. xD
Also an update of 3D Frankenrina. Tweaked texture after this WIP, will update in future.
Sunday, September 25, 2011
Frankenrina Part 3
More updates on Project Frankenrina.
Just finished up the 3d model, will be moving on towards texturing soon.
This was quite fun to model, reminds me of the days when modeling U92, only this time with a better understanding in anatomy, I made sure the wireframes flow according to the major muscle groups. :D
Here are the products, hehe.
Will really appreciate it if you drop a C&C.
Just finished up the 3d model, will be moving on towards texturing soon.
This was quite fun to model, reminds me of the days when modeling U92, only this time with a better understanding in anatomy, I made sure the wireframes flow according to the major muscle groups. :D
Here are the products, hehe.
Will really appreciate it if you drop a C&C.
Sunday, September 4, 2011
Frankenrina Part 2

Hey guys,
Quite a huge update this time around, did quite a number of Frankenrina concept arts[could have done more, damn you minecraft!]. I'm gonna have fun modeling this guy, but I'm still gonna continue exploring on the styles.

Right now I'm revealing alot of muscles, wonder if it'll have the same effect if I made it more stylized and lessen the details of muscles?
Did not go too much into detailing as like adding the leg hair and all, xD. Was really speeding through this one, trying to get the right costume, and I still am trying!
Look forward to more updates on Frankenrina, and the 3D model soon! : D
Side tracking :
Mufizal Mokhtar, Art Director for Ubisoft came over Lasalle to give a masterclass on sculpting.
Check out his DeviantArt here : http://mufizal.deviantart.com/
The class was fun, and we got free clay! Weee. It's been about 2 years since I last sculpted something, pretty happy with how the head turned out. =)
Had LOADS of fun with the muscles and huge nose and wrinkles and stuff. Looking forward to it again if given the chance - of free Super Sculpey!
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