More updates on Project Frankenrina.
Just finished up the 3d model, will be moving on towards texturing soon.
This was quite fun to model, reminds me of the days when modeling U92, only this time with a better understanding in anatomy, I made sure the wireframes flow according to the major muscle groups. :D
Here are the products, hehe.
Will really appreciate it if you drop a C&C.
Sunday, September 25, 2011
Sunday, September 4, 2011
Frankenrina Part 2
Hey guys,
Quite a huge update this time around, did quite a number of Frankenrina concept arts[could have done more, damn you minecraft!]. I'm gonna have fun modeling this guy, but I'm still gonna continue exploring on the styles.
Right now I'm revealing alot of muscles, wonder if it'll have the same effect if I made it more stylized and lessen the details of muscles?
Did not go too much into detailing as like adding the leg hair and all, xD. Was really speeding through this one, trying to get the right costume, and I still am trying!
Look forward to more updates on Frankenrina, and the 3D model soon! : D
Side tracking :
Mufizal Mokhtar, Art Director for Ubisoft came over Lasalle to give a masterclass on sculpting.
Check out his DeviantArt here : http://mufizal.deviantart.com/
The class was fun, and we got free clay! Weee. It's been about 2 years since I last sculpted something, pretty happy with how the head turned out. =)
Had LOADS of fun with the muscles and huge nose and wrinkles and stuff. Looking forward to it again if given the chance - of free Super Sculpey!
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