Wednesday, December 14, 2011

Speaking of Maquette

From a previous post : http://yowkenjie.blogspot.com/2011/09/frankenrina-part-2.html


Took me 5 days to finish I think. Had lots of fun with this fellar, can't wait for the next maquette project. :D

Monday, December 5, 2011

Gambit and Rogue

Fan art jam thingie with a Marvel fan friend, Nat Wee. Waiting to see her portrait of Gambit. :D

This painting was really experimental to some extent, because I started out with my usual silhouette, but thing time I cut out / add details into the silhouette, creating that ink feel that comics usually have.

As I started painting, I was going through a series of different techniques that I've rarely / never used before, which was quite exciting. But in the end, I noticed that there was yet alot of error in proportions and volume, which you will see in the WIP pictures below. =)


Final


Rough Silhouette Sketch / Layout
I decided to tilt gambit and perform yet another foreshortening attempt. I pretty much decided to throw in Rogue late after refining Gambit's silhouette for composition sake and as a request. :D


Colour Blocking
Pretty much just applying the flat colours.


Colour Blocking +
Hehe, further refining and adding some details, but still working with a big brush and having the canvas thumbnail size to see the overall picture clearer. But at this part I noticed his left hand to be broken and out of place, so...


Further Refinement
Using the lasso tool, and some tweaking, I adjusted the left arm to a more suitable position. Then I jump into adding details, like the eyes, making the face more 3D and refining the hair a little to give it some shape and volume.


A Little Bit More Tweaking
Here basically I'm pretty happy with how it is looking, though I noticed that the torso might be a little too long, so as usually, I used the lasso tool and shortened it. Other than that was further refining of the hair and I am done.


Final Touches
I jump into adding the effects, and further enhancing the image by increasing the contract, making some areas darker or brighter, just to bring out Gambit and Rogue. I added a little orange tint on Gambit's coat to bring it out a little more.


 Final - Final Touches
This is after some C&C from friends. =) I refined and added finer details and textures. Also made adjustments to the right hand, improved drapery and hair. Changed Rogue's hair from red to brown. :D


That's basically my Work in Progress for this piece, had loads of fun on this while exploring different techniques to accomplish some obstacles.

Tuesday, November 22, 2011

Captain America and a Fresh Pair of Eyes

It really sucks the moment you pick up the stylus, only to find that it has been a while since you last painted with it. That's what happened to me, worse part is you can't tell the mistakes you're making, esp at the beginning, the crucial part where you build the skeleton of your artpiece.

Let me take you through a small tour on how I did this image.

Final Result

This painting was done on/off during other projects & assignments from college, I think time allocated was maybe around 4~5 hours?

Anyway, let's get to it.


 
This may look like a joke to you, but this was really how I started my thumbnail, pretty bad silhouettes. But because I was impatient, I just treated this as a warm up and jumped into the real thing. Not the smartest thing to do if it was a commission, but since it was practice, so hey.


 I jumped into the painting, got the rough silhouette of the tank, then pretty much did a followup with Cap, then well, during this period of time and much fixing of the foreshortening, I wasn't able to tell what was wrong with the image. Lucky for me, I sent this image to my neighbour[Calvin Chong] for critique, he pointed out that the hand looks broken and sent back another image showing how it should look like.


So I continued to fix the arm, using the lasso and moving it around. I figured something like that looks about right. But something was still out of place.


 So I went through some books and images of anatomy, then I realized that I was missing some gap between the neck and the deltoid, with that, again I used the lasso tool and moved the arm further away. I also noticed other minor flaws like the hand being too big, eyes a little too far apart and so on. As seen with those little green notes in the image. :D


 Here's what I gathered, and why the hand felt like it was broken. Notice the green line, how in the first one it flows and the second[right] one, it breaks or arcs.


And that was how I made the image. Pretty big changes from start to beginning, this is really due to not having a solid foundation and lack of practice. I really need to buff up.

Monday, October 17, 2011

Picking Myself Up

Been awhile since I felt demotivated, struggled with drawing and getting my mind straight. But I managed to pick myself up and continue moving forward.

I felt really good today, did a bunch of speed painting that really motivated me again. Out of the blue a friend just kept giving ideas that kept me interested in pursuing and finishing a piece. It was the most absurb painting I have ever done. But painting it was amusingly a blast.

Here is Lieutanent Vietnam, the absurb one.




















20 mins speed paint, going to be using this one for my essay assignment. xD














Also an update of 3D Frankenrina. Tweaked texture after this WIP, will update in future.

Sunday, September 25, 2011

Frankenrina Part 3

More updates on Project Frankenrina.

Just finished up the 3d model, will be moving on towards texturing soon.
This was quite fun to model, reminds me of the days when modeling U92, only this time with a better understanding in anatomy, I made sure the wireframes flow according to the major muscle groups. :D

Here are the products, hehe.
























Will really appreciate it if you drop a C&C.

Sunday, September 4, 2011

Frankenrina Part 2



















Hey guys,

Quite a huge update this time around, did quite a number of Frankenrina concept arts[could have done more, damn you minecraft!]. I'm gonna have fun modeling this guy, but I'm still gonna continue exploring on the styles.




















Right now I'm revealing alot of muscles, wonder if it'll have the same effect if I made it more stylized and lessen the details of muscles?















Did not go too much into detailing as like adding the leg hair and all, xD. Was really speeding through this one, trying to get the right costume, and I still am trying!

Look forward to more updates on Frankenrina, and the 3D model soon! : D


Side tracking :
Mufizal Mokhtar, Art Director for Ubisoft came over Lasalle to give a masterclass on sculpting.
Check out his DeviantArt here : http://mufizal.deviantart.com/

The class was fun, and we got free clay! Weee. It's been about 2 years since I last sculpted something, pretty happy with how the head turned out. =)











Had LOADS of fun with the muscles and huge nose and wrinkles and stuff. Looking forward to it again if given the chance - of free Super Sculpey!

Thursday, August 25, 2011

Frankenrina

Working on a short film project atm for Lasalle. Did some concept drawing for it. It is going to be about Frankenstein doing ballet. Haven't gotten into details yet. :D

Can you imagine it? I'm working late trying to finish life drawing. Totally feels like back in The One.

Anyway, here are the concept arts.



















This is just the first stage, a very quick render of the idea of Frankenstein in a tutu. Will further refine and try other silhouettes to find the best fit.

C&C and suggestions are very much welcomed and appreciated! Thanks!

Thursday, August 11, 2011

Back to College

Finally settled down in Singapore, and now I'm back in college once again! Oh god.

Good news is that, it is back to learning and leveling up. Bad news is, the schedule here is going to be quite hectic[I think?]. Hope I will have time to work on my personal project and work on concept art more.

I am really liking the classes where we think up of short stories, and adjust / improve it until it becomes something, it is quite impressive and the methods of teaching and  learning environment here in Lasalle is very different from The One Academy, but both colleges has its pros and cons.

Ah, 2 years to go. I will need to allocate my time here well, alot of money is going into my education. =(
Have to stay focused.

Anyway, my first digital painting in SG, lol. Did this for 2D sketch for 3D modelling as the head model wasn't going as planned. Back at the The One Academy, we worked on the same tutorial for head modelling, during then I modelled a guy's head, now I'm going to try for a female head.











Really really rusty with my figures drawing, this is very depressing. I'll have to refresh my anatomy again. So so so so depressing! Argh, so many things to do, so little time!

Sunday, April 17, 2011

Update - Env Speed Paint

Been a while since I updated, did some speed painting + exploration, took 45min~90min a piece.

Going wild with colours, trying for acrylic feel.
Digital approach.
Trying for watercolour and lineart feel.
Digital free painting. Went crazy with this one.

A study, used a photo ref.
Colour + mood study.
Environment + texture study.

Thursday, February 24, 2011

Intense Colour Study

I'm really cramping alot of information into my head this week, I guess judging from my own art, there are too many variety of colours everywhere, that most of the time my art piece becomes too chaotic.

So, knowing my weakness, I picked up James Gurney's Colour and Light and finished it, then I went ahead and spent RM200[damn pain] on Richard Robinson's tutorials on Mastering Colour and a few more stuff. Also gone through Gnomon's Color Theory: The Mechanics of Color with Richard Keyes and Practical Light and Color with Jeremy Vickery.

I picked up quite alot here and there, but going through James Gurney's Colour and Light and Richard Robinson's Mastering Colour, they both more or less cover the same topics. Pretty cool stuff, they more or less elaborate alot on the fundamentals[that we often forget/neglect ever so easily], most of their artworks, if not all are done traditionally.

The Mechanics of Colour, Richard Keyes more or less takes us on a joy ride of the many old master's paintings and explains the rationale behind the colours.

Practical Light and Color with Jeremy Vickery leans more towards the digital artists as he explains colour and light with knowledge in both 2D and 3D. Basically he'll be talking about materials, how light reacts, specularity, and etc. Pretty much the basic stuff we need to know.

I'm just itching to start working, I think I need the adrenalin. Feel so restless now.

Did another study / practice.

Saturday, February 19, 2011

Mastering Color by Richard Robinson

I recently stumbled across Mastering Color by Richard Robinson in New Zealand, which is a great video painting course for any painting medium - oils, acrylic, watercolor etc - it's all about how to see color properly and translate it to canvas. It covers lots of in-depth material in a way that's really easy to understand. I totally recommend this for all painters who need better control of their color - and lets face it, most of us do! Here's the link to the website:

Mastering Color DVD

Oh, here's the chapter list too:

1. Color Theory
2. Seeing Color
3. Describing Color
4. Value
5. Mixing Color
6. Manipulating Color
7. Color Harmony
8. Light Effects

You can watch the first chapter for free on the site:

Mastering Color DVD

Wednesday, January 26, 2011

Basic Update on Portfolio

I just did some compiling from Project U92 that I can use as portfolio. I guess it is neater and more simplified when presenting, in a way?

Texture & Model by me
(Photoshop, Zbrush, Maya)
Textures by me
(Photoshop, Zbrush, Maya)
Texture by me
(Photoshop, Zbrush, Maya)
Texture & Model by me
(Photoshop, Zbrush, Maya)









One week in SG was really awesome, visited the universities / colleges that offer degrees, enquired and I guess I've decided to go into Animation course again than Fine Arts. Also, visited Feng Zhu Design School, damn I wished I had taken their Diploma in Concept Art. If only they opened 1 year earlier.

Regardless, they still offer night classes for certs, planning to take them while I'm studying in Lasalle, woot!

Trying to find job atm, either in SG or MY. Hmm.

This week is pretty intense for me, both physically and mentally. o.o

Sunday, January 9, 2011

Study Update 008






















The colours are quite dull... outcome of failed planning. D:
Even for a study subject.

Saturday, January 8, 2011

Official Launch of Project U92

Spannar Productions Presents
Project U92, 3D Animation Short Film 2010

Animation and Demo Reel Links

Project U92 HD 720p Final Cut

Facebook Link

Characters Demo Reel
Vehicles Demo Reel
Environment Demo Reel
-


Project U92, is a secret administration contract to study the lone survivor of the previous nuclear war. The subject instead of being destroyed in the nuclear blast, was positioned perfectly in the eye of the blast vector, through some miracle managed to fuse his DNA with the uranium actinides. Upon detonation, emerged a new life form, that lives, breathes and regenerates uranium cells, creating an unending source of energy. But the president of the warring faction wasn't going let it go to waste, it is captured and being experiment on to uncover new ways to harness it's perpetual energy. This is a story about a power hungry tyrant, a desperate experiment and a tired old war veteran that is sick of them both.
We hope you'll enjoy the ride!

Spannar Productions
This animation is produced by a team of 5 students, of The One Academy Communication and Design Malaysia. As our final project in our Diploma in Digital Animation course. The time taken to complete this task was roughly a year from pre production to post production.

What is Spannar Production? It is a team of talented college students from The One Academy, who worked on Project U92 - a short 3D Animation Film. From different backgrounds and with different goals, we make a balanced team. I am credited for the concept art, character modeling, texturing and lighting in Project U92.

Spannar Blog
-

Cast and Crew
Voice Cast :

Scott Stoked as Denver J. Wilson
Chris Guerrero as President Frederick L. Jones
Odell Atkinson as U92, Actinide Monster
Dark Wolf as The Military and Scientists
Helen Quigley as Female Computer Voice

Production Crew :

Calvin Chong Ho Aun [Director]
chonghuan182 (at) yahoo.com
http://www.facebook.com/Calvin9999

Tan Wen San [Executive Producer]
tanwensan.spannar (at) gmail.com

Shaun Yow Ken Jie [Art Director]
yowkenjie (at) hotmail.com
http://www.facebook.com/yowkenjie
http://yowkenjie.blogspot.com/

Muhd. Amir bin Sha'azza [Lead Animator]
muhd.amir89 (at) gmail.com
http://www.facebook.com/muhdAmir89

Vincent Lim Jan Chian [Editor & Composer]
vincentlim.spannar (at) gmail.com
http://vincetoyou.blogspot.com/

PreProduction Sites :
http://www.spannarproduction.deviantart.com/
http://www.spannarproduction.blogspot.com/

Audio Effects and Background Sound Tracks used are properties of their respective owners, as mentioned in the credits. We do not claim to the fore mentioned belongs to us in any way. We do not profit from this animation, it is for our educational purpose only.
All Visual Media seen above are copyrighted to Spannar Productions Team of The One Academy Malaysia, all rights reserved.

Comments and Critiques are encouraged.

Thursday, January 6, 2011

Killing Floor : Mrs Foster CA

This was done pretty fast. I keep feeling like it is missing something, but I can't quite pin point it.

Study Update 007

Hey hey, another update. Been playing alot of Killing Floor lately, will be leaving for Singapore soon to visit the Universities and Companies.

I am having a hard time getting motivated to do some concept arts lately, it is like I have no goal atm. So I turned my addiction in Killing Floor into my motivation, to redesign some of their monsters and characters. So expect some updates on that soon. =D

Anyway, here is Study 007. Referenced Taylor Swift.